Thursday, May 20, 2010

Silent Hill 3

Silent Hill 3 is the third game in the infamous "Silent Hill" series developed by Konami and Team Silent. Well, in Silent Hill 3, you are Heather/2 other people...  and as soon as gameplay begins, you're already in a nightmare which, ironically enough, is in the Lakeside Amusement Park [in Silent Hill] If you fall off one of the [many] ledges in this God-awful Park, the nightmare will end. I should know... I went through the gates, was attacked by two "Double Heads" [Grotesque dog-like creatures] and fell off a ledge I didn't even realize was there...
After you fall off a ledge/get to the end of the nightmare, Heather wakes up in a cafe. After leaving the cafe, and having a phone conversation with Heather's father, she is confronted by Detective Douglas Cartland. Douglas tells her he needs to talk to her about her birth and Heather [who is like... 18 at least, mind you]  aptly responds...like a 13 year old... "My daddy always told me not to talk to strangers." Really Konami? Really?! I have a general problem with Heather for that exact reason, her lines. Some of them are pretty awful, as can be seen by that previous remark.
I mean, the game itself is fairly decent... But some of the key aspects are messed up. One thing is some of the monsters do not make sense. I.e. the Pendulums, the Closers, and the Insane Cancers. This game is supposed the be psychological... Heather says [once, I think] that she's afraid of dogs so it makes sense for the Double Heads to be there, it even kind of makes sense for the Nurses to be in this game too... although the same can't be said for the new Silent Hill games... ANYWAY before I go off on a tangent...
Another problem I have with the game... Half [or maybe even most] of it's not even in the town of Silent Hill, though there are monsters crawling everywhere. You're in some other town until -someone- dies and Heather decides to partially trust Douglas, and they take a road trip to Silent Hill. it's like they decided later for this to be a Silent Hill game, and added in a few things and tacked the town to the end.
I had another slight problem with this game, the subway. Well, the problem was just a tiny portion of this level. You have to walk down the rails of the train, to go to a red door, that really doesn't have any importance to anything, and you must stay on the right side of the tracks, lest you get a lovely cut-scene of Heather's death via train.
But overall the game's at least decent, if you don't pay too much attention to the details. It's a survival horror from the glory days. Now the "survival horrors" are more or less "action horrors." *sigh*

-Tosha