Sunday, June 6, 2010

Portal 2

OMG! Portal 2?! Yes please! =D Okay, so I've known about this for at least a couple of months now, so sorry if you guys are just now finding out. But, I need to gush. =3 Game Informer has a hub here: http://gameinformer.com/mag/portal2.aspx
(photo of Chell and Aperture Labs (c) Valve Corp.)
Anyway, I am so thrilled about this game, but I've gotten some really dumb questions from people such as: "How can there be a two? Chell died in the first."
Um... no, she didn't. There's a special ending to the game **SPOILER??** [highlight to see] were a robot drags you away, telling you "Thank you for assuming the party escort submission position."
Also, I'm really excited because I heard the ending of Portal 2 may lead up to, are you ready for this? Half-Life 3. I told someone this, and got another stupid question: "How? The games have nothing to do with each other." [Or something like that] I sighed, did a mental facepalm, and tried to be nice. My response: "What?! They're in the same universe!!!!!!!!! GLaDOS pretty much laughs at Black Mesa in the ending credits, and Gordon works for Black Mesa!"
-sigh- Some people. But yeah, Portal 2 is supposed to be coming out this holiday season, which probably explains Aperture Science's Christmas themed website, complete with the Companion Cube, a tree, a fire place with Chompski on the mantel [if you don't know who Chompski is, you have just made me very sad] THE CAKE, and orange-wrapped gifts... [hehehehe orange boxes]
But, Valve is going to get sixty or so of my dollars when this game comes out, because I love Valve. =3 In my opinion, they make the best FPS's out there.



[This cake is great. =D]

Yep, that is me, and I did make that cake. =3

UPDATE:: I heard a couple of days ago, Portal 2's release date is being pushed back to next year... -sigh- Oh well, I'm just still excited they're making it, and about the [possible] ending. OMG! <3 Haha
Not sure about that bit of information, because Aperture's Science's site is still very festive... =]

Zombies Ate My Neighbors


Zombies Ate My Neighbors [renamed just "Zombies" due to -sigh- censorship issues in Europe and Australia] is an older game from Nintendo's golden years [as the game was released in 1993] and is an old-school run and gun developed by LucasArts, and published by Konami.
I'm a bit biased toward the game, because it was my first. [teehee] I remember playing it on the SNES when I was a kid, so to play it again has been awesome. Typically games from when you were a kid aren't as good as you remember them, trust me, Bloody Roar 2 wasn't. [haha] But this game has been as awesome as I remember it being when I was younger. <3
Anyway, I can't really think of anything I dislike about the game. Hmmmm... Well, there is an issue with the neighbors um not coming back, I suppose. Example - You begin with 10 neighbors in each level, and as things, whether they be zombies or giant babies [I'll explain], will kill them. If you lose a neighbor they don't come back. This does, however make it challenging. But I also discovered [or re-discovered, rather] that the codes you get at the end of certain levels put you with the same amount of neighbors that you died with, so if you only had like one neighbor to rescue and you died, you put in the code, and you can start out again... with one neighbor. Otherwise, [if that's even a "flaw"] this game is pretty awesome.
The level's names typically make fun of things from the late 80's and early 90's [and possibly the 50's too judging by the cover art and some monsters.] Speaking of monsters, this game does have its variety of them including vampires, werewolves, blob-creatures, aliens, pod-people, giant ants, "snakeoids," and enormous babies. [The last two being... "bosses" kind of]
Oh, and your choice of weapons and items in the game are pretty unique too. Sure, you get a gun, but this is no ordinary gun... It's a water gun. Yes, you can kill zombies with a water gun. =] You also get  soda cans [which are like grenades] popsicles, silverware, crucifixes, a bazooka, plates, etc. The items include, but are not limited to: various potions, one of which lets you turn into a monster, running shoes [to make you run faster, of course], toy clowns to distract enemies... etc.

Over all, Zombies Ate My Neighbors is just one of those old 16-bit classics that can be played for years and still be loved. [Unless you're growing up now and you don't know what a "Game Over" screen looks like because you lost all your lives, in which case... this makes me quite sad.] But you can buy this game and a SNES, if you don't have one, for somewhere around $50, or get it on the Wii's "Virtual Console" channel.

Thursday, May 20, 2010

Silent Hill 3

Silent Hill 3 is the third game in the infamous "Silent Hill" series developed by Konami and Team Silent. Well, in Silent Hill 3, you are Heather/2 other people...  and as soon as gameplay begins, you're already in a nightmare which, ironically enough, is in the Lakeside Amusement Park [in Silent Hill] If you fall off one of the [many] ledges in this God-awful Park, the nightmare will end. I should know... I went through the gates, was attacked by two "Double Heads" [Grotesque dog-like creatures] and fell off a ledge I didn't even realize was there...
After you fall off a ledge/get to the end of the nightmare, Heather wakes up in a cafe. After leaving the cafe, and having a phone conversation with Heather's father, she is confronted by Detective Douglas Cartland. Douglas tells her he needs to talk to her about her birth and Heather [who is like... 18 at least, mind you]  aptly responds...like a 13 year old... "My daddy always told me not to talk to strangers." Really Konami? Really?! I have a general problem with Heather for that exact reason, her lines. Some of them are pretty awful, as can be seen by that previous remark.
I mean, the game itself is fairly decent... But some of the key aspects are messed up. One thing is some of the monsters do not make sense. I.e. the Pendulums, the Closers, and the Insane Cancers. This game is supposed the be psychological... Heather says [once, I think] that she's afraid of dogs so it makes sense for the Double Heads to be there, it even kind of makes sense for the Nurses to be in this game too... although the same can't be said for the new Silent Hill games... ANYWAY before I go off on a tangent...
Another problem I have with the game... Half [or maybe even most] of it's not even in the town of Silent Hill, though there are monsters crawling everywhere. You're in some other town until -someone- dies and Heather decides to partially trust Douglas, and they take a road trip to Silent Hill. it's like they decided later for this to be a Silent Hill game, and added in a few things and tacked the town to the end.
I had another slight problem with this game, the subway. Well, the problem was just a tiny portion of this level. You have to walk down the rails of the train, to go to a red door, that really doesn't have any importance to anything, and you must stay on the right side of the tracks, lest you get a lovely cut-scene of Heather's death via train.
But overall the game's at least decent, if you don't pay too much attention to the details. It's a survival horror from the glory days. Now the "survival horrors" are more or less "action horrors." *sigh*

-Tosha

Tuesday, March 23, 2010

Facebook


Okay, so if you really enjoy reading these critiques, show your support!! Go here if you have a facebook, and click "become a fan." This way, you don't have to e-mail me to give suggestions, you can just post it to the page. I'm sorry if I can't play/buy some games, I'm broke. XD But, I will try my best to borrow or rent the games you guys suggest if I don't already own the game. =] Thanks for your support.

Monday, March 22, 2010

The Orange Box: Portal

Well, this, in my opinion, is the best game ever, and if you don't already own this game, you should go get it now. No excuses, if you can't buy it, go see if a friend has it, and borrow it. If you don't have a console, go to Steam and buy it, it's only $19.00. But if you're too broke like the majority of us, you can play a flash version here. So there. No more excuses. In the game you are Chell, [her name's never really given, I'm pretty sure it's just what people call her] and you wake up as a test subject in Aperture Laboratories. You are greeted by GLaDOS, a messed-up AI who can be described as being a "friendly psychopath." It is a puzzle-type game with virtually no storyline whatsoever, but don't let that fool you. As stated earlier: "best game ever." Everything about the game is amazing, even the turrets. Yes, the things that try to kill you. I find them, and GLaDOS, quite comical. Let me give you an example of this: GLaDOS puts a scientific law, that is the law of conservation of momentum, (how momentum is conserved between portals) into layman's terms... "Speedy thing goes in, speedy thing comes out." Or much later on in the game when GLaDOS is talking about an "Aperture Science thing" and she says: "That thing is probably some kind of raw sewage container. Go ahead and rub your face all over it." and her "honesty" quote: "Have I lied to you? In this room, I mean." So I will end this now, to let you go play this game. Do it now.

-Tosha

Sunday, March 21, 2010

Super Stacker 2 [FLASH SUNDAY]

So, I've decided, since I may not be able to post on an actual console game every week, I can review/critique some of the millions of Flash games on the internet. Here it goes...
So Super Stacker 2 is a really good puzzle game that can be found here. It is brilliantly put together, with several puzzles increasing in difficulty, and very clever names for each puzzle. I have only one complaint with this game, and it's that you can't turn the music or sound off. Eventually the music will go away, but you don't have the option to turn it off yourself, which would be nice, as I like to listen to my own music while playing games, especially the Flash games, and I'm sure I'm not the only one. Other than that, this game is amazing, so if you love puzzle games, you'll love this one. It really becomes a challenge once you get higher up, too. I had some trouble with number 27, entitled "Waiter's Arms." But it's still great. =]

Saturday, March 20, 2010

Psychonauts

So, in Pyschonauts, you are Rasputin, or Raz for sort, and Raz runs away from the circus (rather than to it) to a summer camp for training Pyschonauts, or psychic soldiers. In all honesty, I don't have many problems with this game at all, overall it is amazing. The only things that bothered me about the game was (1) it's really odd camera angles, which caused me to die several times, (2) it's pointless and way-too-often cut-scenes, although there weren't that many (so that's just nit-picking) and (3) it's really odd difficulty curve.

(1) Those camera angles... *sigh*  they can be awful, but there are only two instances in the game which caused me to die several times, and those were both fairly close to the ending. But it was still rather annoying.
(2) So, the cut-scenes... There were, yet again, only a few times this really bothered me... There's once in the beginning, and Raz is talking to a couple of his friends, and then, when I get to play again, I walk about five feet and BAM! Another cut scene. Neither one was vital to the story line, really, but oh well, it's still an amazing game.
(3) Wow... the difficulty curve... Well, in the beginning, you are running around doing tutorial-type missions, and just roaming around camp, but then the curve suddenly spikes like a character's hair from one of those cartoons when they put their finger in the light socket. Then it drops again, and then rises... again. As such -->

(yes, I drew that, shut-up)

But other than that, this game is perfect. It's different, comical, and most importantly fun. So, if you don't already have it, I recommend you go out and buy it... now. =]

Thanks for reading.

-Tosha

Monday, March 15, 2010

God of-- Oh, alright, Dante's Inferno, The review edition.

Alright, after actually playing the game it's completely different from God of War, nothing's the same, so I'm sorry that I was wr- HAHA! I'm just kidding, my opinion really hasn't changed. So, the story line is [if only slightly, in my opinion] different from God of War [or at least how the story comes to be], the combat is eerily similar, and Dante and Kratos both like screaming and sounding a bit like chain smokers when they do so. I do have a problem with just Dante, though. He's an idiot. He doesn't have any idea how a tattoo works... *sigh* The way he got the Crusader's Cross in the movie was so much better. Even the way you get health and "mana" or magic and energy is the same. In Dante's Inferno, they are fountains, in God of War they are chests. However, the way you collect the health/mana etc. is the same. You go up to it, press one button, then press another reaaaaalllllllllllyyyyyyy fast to collect the stuff. I do enjoy the game though, but maybe it's 'cause I loved God of War. But that's pretty much my say on this game. I suppose I'll go back to it now. Thanks for reading.

-Tosha

Monday, March 1, 2010

Bullet Witch

     Wow, I do believe that was the worst game I have ever played. Well, technically I'm still playing the game. But this game has already racked up so many "disgust" points, it's hard to remember all the things that are wrong with Bullet Witch. Hmm.. Let's start with the AI. The AI is, well... just the A. Sure, the soldiers you get to *ahem* "help" you are er... alright, but they really don't do anything except get themselves killed. At the beginning of the second level, I gained about 5 AI soldiers, and after the first wave of enemies, they were all dead. You have to keep putting yourself in danger to use your "sacrifice" spell on them (whereupon, you spray your somehow magical, healing blood on them), if you want to keep them around. Also, another example of their lack of intellect is the inability to avoid falling Gigas, or giant geists. There was one soldier who yelled at me to come to his location, whereupon he was immediately squashed by a Giga I had just killed.
     Oh, I have a problem with Gigas as well. The AI for these enemies also lacks "I;" if you start shooting at their exposed heart (which kinda reminds me of the tyrants of Resident Evil...) before they notice you, they'll just keep turning around in circles, and if they do find you, they aim their gun at you... But if you keep shooting the heart, they won't be able to fire. It's kind of pathetic, really. After the Gigas had fallen, I also noticed the geist soldiers can fire through the fallen giants. (Huh??) Speaking of the geist soldiers... they are wearing man-scarfs, which isn't even logical, because you can tell the skin once belonged on the skull of a person. After ripping skin off, I'm sure it couldn't retain that shape... Also, you know the newspaper articles at the end of the chapters? Who prints those, seriously? I thought this was supposed to be an apocalyptic game, to an extent.
     As far as the survivors who are "interviewed" for the paper... I can't stand those guys. They wander aimlessly about, like they have no brain at all. If I were in that kind of situation in their shoes, I would grab a gun (or the nearest crowbar or wrench) and start a group, if the other people I met had a brain in their skulls as well. There's also the issue of the er.. "implied storyline," if you will. Bullet Witch tries to introduce some sort of really detailed storyline, but it never gets around to the "detail" part.
     You don't even know that much about the character you're playing as, Alicia. All you know is she's a witch, who has a gun that looks like a broom, and who has pretty useless spells. Oh, and she has a demon who talks to her "in her head," and he doesn't have any sympathy for the human race, but Alicia is trying to kill off all the demons... AHHHHH! This is ridiculous.
     Now, as I'm headed through the sewers, I'm noticing very silly messages upon the walls such as: "Death for Creature" and "Every evening has a sunrise," then as the text gets smaller, the "every" reads: "ever." I also ran into some incredibly ridiculous enemies demons called "screamers" produced. They ran around with their arms flailing and making silly noises.
     Well, that's pretty much it on Bullet Witch for now, if I find anymore complaints as this God-awful game continues on, I'll add to this entry, like Alicia's horrible one-liners like "Witches don't need...[3 second pause] prayers." or "I'll just have to...[5 second pause] go outside." Or something like that...
Addition- Why is Alicia able to defy physics and stand on top of an airplane, in heels, while fighting a demon, anyway?

[UPDATE: Guys, I couldn't finish this awful game, I'm sorry. Anyone who has finished this game, I really commend you for such, and you should be given an award or something. Haha. Being made to play such a game should be considered torture.]

So, what's the worst game you guys have ever played?

-Tosha

<-- Game link just in case you want to play this game to see how awful it really is.

Assassin's Creed II

Well this is a vast improvement. Take all my original complaints and throw them away... (Well, except one, but we'll get to the complaints later...) You are Desmond Miles, of course, and you are rescued by Lucy Stillman, who makes you get into the Animus and be reborn as Ezio Auditore da Firenze, Italian assassin.  Now, finally, Desmond is playable... but for like five minutes. But you get to beat up some Abstergo guards, and explore Abstergo Industries for a bit, until fish lady I mean, Lucy, throws you in the back of a car. Which, I kinda don't blame her. Desmond was asking the most pointless and idiotic questions (with guards around, mind you, when he's supposed to be silent)... He even brought up the question: "What is the plural of animus?" No, I'm not joking. So yeah, throwing him in the back of the car was probably the best idea. Kudos to Lucy.
Lucy takes you to a "secret hideout" where you meet Shaun Hastings and Rebecca Crane. There's another problem. Rebecca. She's annoying... ugh. Primarily her voice, really. Oh and her hair. (Oh, shut-up I know it's a girly comment, but I'm not talking about the style) Well, that seems to be a problem in Assassin's Creed II, the graphics of some main characters look a bit rushed (even in the cinematics), and could have been better... but I'm just nit-picking.
Anyway, then you are off to past-land to become Ezio again, but now you're not a newborn! Yay! Well, you kinda of run around a bit doing errands for your family, and you get to meet Leonardo da Vinci, which is pretty cool. Then you get thrust into the exciting world of the assassins. You don't have to sit on benches to eavesdrop anymore, or pick pocket for information on your "target," thank God. I was really looking forward to da Vinci's flying machine, too... Until I got to it, and was done with the mission in five minutes... and discovered that was the end of the flying machine.
Oh, and another problem... You remember the beggars? Well, they've returned in fancy clothes and a habit for trying to sing for you. The singers hunt in packs, I'm warning you. I once had three of them following me at once. That was ridiculous, so I threw money at them, a genius addition Ubisoft decided to put into the game. The money also distracts guards, which is great. Another thing Ubisoft decided to fix was that business with the long *ahem* "journeys" between cities. There is a little umm... "express booth?" Yeah, and it instantly teleports you to your desired location. Which comes in very handy, because there's a money making system, which is your Uncle Mario's ("It's-a-me!!" haha) Villa... and it constantly annoys you to come back and collect your money, but the problem is when you've purchased everything in the game, and are going through just to gather achievements, it still annoys you.
But overall, this game is incredibly wonderful, and does fix a lot of the problems many gamers had with it's predecessor. So, what did you guys think of this game? Thanks.

-Tosha

Assassin's Creed

Okay, so, in Assassin's Creed you are Desmond Miles, and you are kidnapped by the evil corporation of Abstergo, and 'Doctor' Warren Vidic forces you to relive the events of your ancestors to obtain information about a very powerful item, because I guess Dr. Vidic wants to rule the world.
Well, in the game Desmond (you) are Altaïr ibn La-Ahad, and you tick-off your master, Al Mualim, so he takes away all your weapons, and you have to go to various historical cities, including Jerusalem, and assassinate the people Al Mualim tells you to. Occasionally, when you get enough 'brownie points' you get to go back to Masyaf (your awesome secret-but-not-so-discreet assassin's base) and Mualim gives back a piece of your weaponry.
However... This game gets incredibly repetitive as you go along in the story. Just to complete an assassination, you have to go to the local assassin place, and get permission to kill the guy, although Mualim tells you to in the first place. So, you get permission, kind of. The guy then tells you to go learn about your target, like where he'll be and whatnot. You have to do this for every target. Oh, and you have to gather information from three different people each time. Seriously? Couldn't Altair just listen to one informer and go kill the guy? Nooooo... Maybe Ubisoft was just trying to drag out game play. I don't know. But it gets boring.
Oh, and the beggars. *sigh* They nag at you for money, which you apparently do not carry, and they won't stop. You have to avoid them at all costs, pretty much, because I once punched a beggar, and that somehow alerted the soldiers around me. Wouldn't they have done the same thing if they were in my shoes? Probably. But maybe they were having a long day and wanted to beat up a monk-looking guy, who really looks nothing like a monk... I don't know.
There's also the issue of traveling from one place to the other... That gets very boring. If you're on horseback, you can't go any faster than a slug, lest you alert the guards, and you have to travel from place to place either on foot or horseback. I prefer the latter, because I can go into full gallop, and still escape the guards... sometimes. But, overall... It's a great idea, it just needs more... much much more.

-Tosha

Sunday, February 28, 2010

Resident Evil 5


So, I love how you can make a game with just three characters from the previous games in the series, tack on "Resident Evil," and occasionally mention "Raccoon City" to make it sell like Boondock Saints memorabilia at a convention honoring the movie with all it's biggest fans present. This game really has nothing to do with the previous four. Well, neither did four, but shut up. Four was loads better than five. So, you're Chris Redfield, or as I like to call him, Steroids Chris, and you get randomly partnered up with Sheva Alomar, to prevent racism issues from popping up. I remember when I looked up the details for the game before it came out... It would have been amazing. Example - When you would be exposed to the sun too long, you would become affected, and would have to go to the shade, and that would take transition, so you wouldn't be able to see as well for a second. You know, more realistic stuff. But then racism issues came into play... so they introduced her. Oh wait! But now what? Chris had a partner you say? Well, I will tell you my friend, Jared's, theory on this, which I fully believe in...

**SPOILER ALERT!!**

So... if you are an avid fan of the Resident Evil series, then you'll know that "back story" for Jill Valentine's "death" was never in any of the other games, you'll also know Jill is not blond. She is, in fact, brunette. Therefore, here is the theory on her "blond-ness:" So, bad-guy Albert Wesker kidnapped (blond) Sherry Birkin (presumably) and the blond Jill is supposed to be Sherry. I mean, that would make much more sense instead of saying stuff like "the progenitor virus turns the hair blond" or something. If you have any common sense, you can see Jill is not infected. She does not have glowing red eyes or super speed. All she has is a tight purple catsuit and some sort of mind control thing on her chest. (Of course) So that concludes the theory.

**END SPOILERS**

So my problem with Sheva is the fact the AI on the game is retarded. I had to get one of my friends to help me get through one boss fight on the game while playing professional because the AI kept dying. I have to give her something other than a handgun too, since she only uses one weapon. I have almost all the weapons on unlimited ammo, so I gave Sheva a shotgun, a handgun, a rifle, and her bow and arrows. But guess what she used?? Her freaking handgun. She would just keep shooting away at enemies with it, pathetically. Oh, and she would go around picking up ammunition for the thing. Why, you ask? I have no idea. Another thing, the AI likes shiny things. I was playing as Sheva, and the AI (Chirs) used a stun rod on a Chainsaw Majini, yes I am serious. I bet you can guess what happened next... I got the "your partner died" screen, and Capcom lost a little more of my faith. Lastly, I hate the AI because it would get in my way when I'm aiming and NOT MOVE. Once I was using my rocket launcher and right when I pulled the trigger, Sheva decided to sacrifice herself for the poor Majini.

So, in conclusion, Resident Evil 5 would have been MUCH better without Sheva. Period. (However, it wasn't that bad on lower difficulties because she didn't keep dying or getting in the way.)
Oh, and what did you think about the game? I'm interested in hearing everyone's opinion. =]

-Tosha



                 
                
                                       "I see the light... The game really would have been better without Sheva!!"

God of War I mean, Dante's Inferno.


I hadn't played this game as the time of writing this, therefore this was an opinion, and I was entitled to it. =] However, there is a review edition now.

**SPOILER ALERT?**

Okay, so I haven't exactly played this game (as stated above, don't bash or troll, please), but from what I've seen, and the storyline I've read... This is a Crusade version of God of War. I've also seen the animated movie, Dante's Inferno, which is the same thing as the video game, seemingly. So, the main character, Dante Alighieri, who is nothing like the actual Dante, is a veteran of the Third Crusade, and comes home to find everyone dead, including his "beloved Beatrice." Dante then discovers, if he hadn't *ahem* "cheated" on Beatrice, and remained faithful (as well as listened to his common sense), this wouldn't have happened. I don't know about you guys, but I smell a God of War rip-off. If you played the God of War games, (which are really good, might I add) you know if Kratos had just listened to the Oracle, his wife, and his daughter, Calliope, would have lived. Krat- I mean, Dante, then has to go to Hell to get Beatrice back from Satan's grasp. (Like Kratos goes to Hades to get Calliope back.) Dante also has a red... umm... tattoo? Yeah.. and red ribbons that are on his arms, like Kratos, sort of. Except Kratos has the chains of Athena's Blades embedded in his arms, which just sounds more epic. Dante has a fighting style that is incredibly similar to Kratos', from what I've seen. There is also another thing I have a problem with... that is the "moral decision" thing of Dante's Inferno... There really isn't one. I mean, I know you go around either saving the souls of the damned or freeing them to Paradise... but you still get the same ending. Seriously? There's also the City of Dis, which, as I've heard is disappointing. All you do is go around and break stuff. What? Does Dante need to go around and do this to relieve anger or something? There's nothing really going on in Dis...
So, in closing, What do you guys think of this game? God of War rip-off, or something new? Oh, and if something new, enlighten me, will you?
(Oh, and I do promise to play this game as soon as I can borrow it from somebody, 'cause I'd be paying for a $60.00 game with loan money...)

-Tosha

Saturday, February 27, 2010

New Beginnings

Hello all. I am rather new to blogging stuff for the world to read. So, first off allow me to introduce myself. My name is Tosha Boyd. I am a nineteen-year-old college freshman. My major is biology, and my minor is chemistry, although it may be subject to change. I've loved, and lost love. I've also been through a recent tragedy which no student should have to go through. Can you guess what it is? I bet it's been all over your local news, especially if you live in the southern United States. What I am speaking of is the "UAHuntsville shooting" I am, in fact a student there. I would like to put the facts out there, so you know.
Dr. Amy Bishop was an anatomy and physiology professor, and a neuroscience researcher here in Huntsville, as far as I know. On February 12, 2010 at approximately 4:05 PM she killed three of her colleagues and wounded three others. One of the people she wounded is my microbiology professor, Dr. Joseph Leahy, who was shot in the face or the head, and is still in critical condition, but improving greatly. We here, at UAHuntsville, are recovering. It's just very difficult. School, despite state mandated or not, is supposed to be safe. This kind of thing shouldn't happen, but it has. Also, I have seen certain articles about a supposed "Herpes Bomb" and I am here to say those claims are false. Actually, a "herpes bomb" wouldn't even work... The virus would get destroyed by the heat of the blast, plus herpes is not airborne. I hope I have brought light to anything that was in the dark, and dispelled anything that was false. You are welcome to leave comments or questions. Thank you, and I promise my next entry will not be so depressing.


-Tosha