Monday, March 1, 2010
Well, in the game Desmond (you) are Altaïr ibn La-Ahad, and you tick-off your master, Al Mualim, so he takes away all your weapons, and you have to go to various historical cities, including Jerusalem, and assassinate the people Al Mualim tells you to. Occasionally, when you get enough 'brownie points' you get to go back to Masyaf (your awesome secret-but-not-so-discreet assassin's base) and Mualim gives back a piece of your weaponry.
However... This game gets incredibly repetitive as you go along in the story. Just to complete an assassination, you have to go to the local assassin place, and get permission to kill the guy, although Mualim tells you to in the first place. So, you get permission, kind of. The guy then tells you to go learn about your target, like where he'll be and whatnot. You have to do this for every target. Oh, and you have to gather information from three different people each time. Seriously? Couldn't Altair just listen to one informer and go kill the guy? Nooooo... Maybe Ubisoft was just trying to drag out game play. I don't know. But it gets boring.
Oh, and the beggars. *sigh* They nag at you for money, which you apparently do not carry, and they won't stop. You have to avoid them at all costs, pretty much, because I once punched a beggar, and that somehow alerted the soldiers around me. Wouldn't they have done the same thing if they were in my shoes? Probably. But maybe they were having a long day and wanted to beat up a monk-looking guy, who really looks nothing like a monk... I don't know.
There's also the issue of traveling from one place to the other... That gets very boring. If you're on horseback, you can't go any faster than a slug, lest you alert the guards, and you have to travel from place to place either on foot or horseback. I prefer the latter, because I can go into full gallop, and still escape the guards... sometimes. But, overall... It's a great idea, it just needs more... much much more.